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The Ramps
The things that I'm interested in up there in the Legacy Computing block are the "ramps". These guys:
๐ญ๐ญ๐ญ๐ญ๐ญ๐ญ๐ญ
๐ญ๐ญ๐ญ๐ญ ๐ญ๐ญ๐ญ๐ญ๐ญ๐ญ๐ญ๐ฌฟ๐ฌพ๐ฌฝ๐ฌผ
๐ญข๐ญฃ๐ญค๐ญฅ๐ญง๐ญฆ๐ญ๐ญ๐ญ๐ญ๐ญ ๐ญ ๐ญ๐ญ๐ญ๐ญก๐ญ๐ญ๐ญ๐ญ๐ญ๐ญ
And these:
๐ญจ๐ญฉ๐ญช๐ญซ๐ญฌ๐ญญ๐ญฎ๐ญฏ
It's these codepoints that represent much more than a finite array of pixels, and thus provide much more bang for their bit than their quadrant/sextant/octant counterparts. These are simple-but-resolution-independent abstract geometric figures that can be combined with the old blocks, half-blocks, and sextants into interesting shapes with smooth...ish contours...
FULL FULL BLOCKS FULL BLOCKS +
BLOCKS +SEXTANTS SEXTANTS + RAMPS
โโ ๐ฌตโโ๐ฌฑ ๐ญ๐ญโ๐ญ๐ฌฟ
โโโโ ๐ฌทโโโโ๐ฌฒ ๐ญโโโโโ๐ญ
โโโโโโ โโโโโโ โโโโโโโ
โโโโ ๐ฌจโโโโ๐ฌ ๐ญฆโโโโโ๐ญ
โโ ๐ฌโโ๐ฌ ๐ญฅ๐ญโ๐ญ๐ญ
๐ญ๐ฌฝ ๐ญ๐ญ๐ฌน๐ฌฟ ๐ญ๐ฌญ๐ฌญ๐ฌผ ๐ญ๐ฌญ๐ฌผ
๐ญ๐ญโโ๐ญ ๐ญ๐ญโโโ๐ญ๐ฌฝ๐ญ๐ฌญ๐ญ๐ญโโโ๐ญ๐ฌผ๐ญโโ๐ญ๐ญ๐ฌญ๐ฌญ๐ฌญ๐ฌญ๐ฌญ
โโโโโ๐ญ๐ฌฟ ๐ญ๐ญโโโ๐ญ๐ฌพ โโโโโ๐ญ๐ฌฟ ๐ญ๐ญโโโโโ Come on, these
โโ ๐ญข๐ญโ๐ญ๐ญ
โ๐ญ ๐ญขโ๐ญ โโ ๐ญข๐ญโ๐ญ๐ญโ๐ญ๐ญ are cool, right?
โโ ๐ญ๐ญโ๐ญโโ โโ โโ ๐ญ๐ญโ๐ญ๐ญฆโ๐ญ๐ฌญ๐ฌญ๐ฌญ๐ฌญ๐ฌฝ
โโโโโ๐ญ๐ญ โโ โโ โโโโโ๐ญ๐ญ ๐ญฅ๐ฌ๐ฌ๐ฌ๐ฌ๐ญโ๐ญ
โโ ๐ญโ๐ฌผ ๐ญโ๐ญก โโ โฅโโฃ ๐ญ๐ญโ๐ญ
โโ ๐ญค๐ญโโโโ๐ญ โโ โฅโโฃ โโโโโ๐ญ๐ญ
๐ญค๐ญ
If only ...there weren't problems. Like ...there's a very good chance that those test graphics up there look like total ass, things aren't lining-up, and you're thoroughly underwhelmed by the experience.
You're not alone.
Next: [Q6T.0105] The Problem With Scattered Blocks
Previous: [Q6T.0079] Quadrants, Sextants, Octants, Oh My!
Tags: [#textgraphics]